June 10th, 2009 — 360, ds games
For some games, creating is as fun as playing. Maybe it’s just a carryover my childhood obsession with building blocks, but a couple of creative items have my interest right now.
First up is Mario vs Donkey Kong: Minis March Again! which I never played in earlier versions. For DSiware, this is a very full offering, in large part because you can edit, upload, download and rate cutomize levels. Like other Nintendo games with level editors, you have to play the game to unlock new features and items in the editor. I have spent almost as much time editing levels as playing the game. Even though the DSi has larger screen, it’s still not a lot of screen real estate for something like level editing. Yet, it works very well and is easy to use. Minis March Again offers enough items that a lot of variation is possible.
Next, if you want more than level editing and more game creation, then get ready for Microsoft’s Kodu which is coming the end of June. It’s a game creator that is aimed at younger kids, but not limited to them, because it relies on icons, not code snippets. IGN has a nice hands-on with Kodu, which is part of the 360′s community games area. One of the nice features is that you can have more one person authoring a game at the same time.
My son already has summer homework, so we’re talking about creating a game for a part of it on the 360. I plan on wasting much time with it myself, creating some short RPGs and the like.
So, get your creative juices flowing.
January 6th, 2009 — ds games
There have been some very good complex DS homebrew games, such as a Touch of War. But I think there’s a trend for excellent homebrew games: take a simple but entertaining game, and do it very, very well with the ability to add to it. For example, StillAliveDS and Warcraft Tower Defense follow this model, as both offer level editors and ways to get new content to keep the game fresh.
Add to that the very excellent Marble from Noda. The game itself is simple–you have tilt a gameboard to move a marble to its goal, dealing with obstacles along the way. Marble placed third in the Neoflash summer 2008 competition [which StillAliveDS won].
Marble is quite a game, one that you can easily play for a long time. The game has some beautiful textures and backgrounds, and the game physics are really well done. But what is truly impressive is the level editor, in which you can edit the marble, board, and game elements:
- Board — Adjust size, border size and width, texture [8 available], and diffuse light color
- Marble — Adjust size, starting position, diffuse light color, and texture [8 available]
- Board elements — Add walls, speeders, magnets, bumpers, black holes, life, portal, sticky; set size, position, diffuse color and other parameters for each element
- Game — Set time, rebound, friction, main light color, main light position, and background [8 available]
I think Noda has a great game here, one definitely keeping on your cart. Now, the graphics are somewhat rough in places, but this is still very enjoyable and well done.
Of course, while the game might be simple, the work behind is hardly that. But I think the focus allows these developers to do it very well.
