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2009 Wii games – Part 3

In part 1, I previewed action and role-playing games and in Part 2, I previewed other up-market games. I think without a doubt, 2009 will be much better for the Wii core and hardcore gamers. The good thing, too, is that we’re not seeing an isolated up-market game here and there–we’re going to have several come out.

  • February -5
  • March – 3
  • Q1 – 3
  • June – 2

And several more are confirmed for 2009 but do not have specific dates announced. Is there a chance we’ll have a repeat of 2008 in which most of the better games come out in the first half? Yes, but if we look at even the unconfirmed though likely or possible games, I think we have good reasons to be encouraged for a solid second half of 2009 as well.

I think the success of the Q1 releases will be important and will perhaps have an effect on more game announcements. The fact is that, although the Wii has been out for 2 years, publishers weren’t on board from the outset. As its sales continued, the Wii was too popular to ignore. As a result, it appears that third-party games are just now catching up and releasing good, up-market games.

Below, I list the interesting but unconfirmed 2009 games or games worth mentioning at least.

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2009 Wii games – Part 2

When I drafted this post, it was back in December, and now there are scores of such lists. Still, not all are the same.

In part 1, I previewed action and role-playing games that are confirmed for North America and/or Europe. In Part 2, I’ll look at other up-market genres. In part 3, I’ll list the best of the unconfirmed 2009 games.

Continue reading →

random Gaming thoughts

  • I played Advanced Civilization with 6 friends for about 13 1/2 hours on Saturday, and it was blast, especially since I’ve not played an all-day board game in ages. It’s amazing how well Advanced Civilization stands up after all these years as an excellently balanced game. At one point, I had 3 calamities that threatened to wipe me out, but I was able to get back into the game and remain competitive. The nice thing, too, is that there was talk of starting up a D&D 4th edition campaign. [The computer game Advanced Civilization is available for download at abandonia, and it's a very near, if not exact, duplication of the board game, unlike, of course, Sid Meier's adaptation.]
  • In that game session, I talked to several friends are game developers, and they confirmed not only how steadily the game companies in Dallas have continued to wane but how the recent cuts across game companies is going to affect the games we see, though not until 2010, given development cycles. Plus, the necessary credit for producing AAA games isn’t there. One large publisher is even concerned about the lack of new releases for the fall. [Again, I'm amazed that there's not more interest in producing up-market games for the Wii because of its relatively cheap development costs.]
  • I had played through a bit of Zack & Wiki and then stopped to play other things. But I picked it up again on Friday, playing with the kids who were very helpful. Games like this are actually excellent multiplayer games, as even my wife sat down and tried to help with a couple. The reason is that the game, unlike RTS, RPG, and FPS games, doesn’t rely on controlling the character to have fun–a puzzle is a puzzle . . . as long as the gamer listens to others and respects their suggestions.
  • I picked up Skies of Arcadia in trade from Goozex, and I’m looking forward to playing it. Having fun with Chrono Trigger has made me eager to play through those RPGs that i really didn’t give time to before. I found that Skies was actually rather available in different game stores as a used game. This could be one of those games that would probably make a good suggestion for a game club such as Michael Abbot’s [which I keep meaning to join].
  • Playing games, especially board games, as a family can be tricky largely because my 6-year-old daughter is at a disadvantage. I recently ran across a very promising coop board game called Pandemic, in which all the players work together using the strengths of their roles to prevent the spread of a disease. Below is a video of the creator talking about the game’s design. [It's a little advanced for my daughter, but as a coop game, it's easy to help her along.] I like the fact that the game not only encourages but also requires lots of discussion, which is both good for the family and good to help teach the kids about strategic thinking.