I’m finding yet more reasons to consider the Wii version of Force Unleashed over the 360 version. Consider the fight with the AT-ST. In the 360 version, which is in the demo, the player fights the AT-ST until it is weakened to the point that the player has to click the required buttons, as shown in the following clip.
Now, contrast that fight with the following clip of the same fight on the Wii [starting at 5:05].
First, I find the Wii ending a bit more dramatic. But, more importantly, the Wii player is a lot more involved and doing more than in the 360 version, in which you basically have to push 2 buttons. In the Wii version, you have 4 different gestures you have to match.
In part, the difference is movement versus button pushing. But I understand that this difference is negligible for some people. But the real difference is that the sequence is longer, giving the player more involvement in the finishing blow. When I played this fight in the 360 demo, I asked, ‘Is that it?’
I also noticed that the Wii version allowed more use of the environment and force powers whereas in the 360 demo, as in the clip, it seemed that using the light saber was the best way to damage the AT-ST. Plus, even the variation of shots in the Wii battle seemed more interesting, seeming to get the player more involved with close-up shots rather than the much more distant perspectives in the 360 version.
The final game for each system still awaits us, but I thought these clips well illustrate the Wii owner mantra of gameplay over graphics. I wasn’t looking for this, but it just struck when I saw the Wii version after playing the 360 scene.