‘Nothing is worse than having an itch you can never scratch.’
–Leon, Blade Runner
I’ve now had my Nexus One phone for about 5 months, and I’m giving mobile games a spin, though I’ve been skeptical. Overall, my experiences aren’t making me less skeptical, but I see the potential. As far as Android games go, the problems are that, in spite of the potential, 1] the hardware is too diverse, 2] Google isn’t encouraging and helping developers enough, and 3] Android updates are somewhat unpredictable.
the good
First, games sales are improving for Android. And January and February of 2010 saw 1200 new games in the Android Market.
Android games are seeing higher-quality games, but it’s still dominated by casual games. Gameloft recently announced some new games for Android devices, and many look good, at least.
But Gameloft isn’t currently selling these through the Android Market, though they said that they would.
Games like Crusade of Destiny holds promise as a 3D RPG with some interesting controls.
Another bit of good news is that, with Android 2.2, owners can play Flash games on their phones, and sites like Kongregate are prepared to support them. In fact, I have an early version 2.2 and have found the Flash games to work well, at least for those with appropriate controls for a handheld.
the bad
The fragmented OS and hardware is known. But here are other significant issues.
- The Android Market has too few gaming categories: Action & Arcade, Casual, Brains & Puzzle, and Card & Casino. Can you say ‘casual gaming’? The lack of meaningful categories alone makes browsing games daunting. Sure, you can sort by ‘top paid,’ ‘top free’ and ‘recent,’ but still you see either the same titles from week to week or titles with no comments, reviews, or screen shots.
- the android gaming community is almost non-existent. You’ll see an Android gaming article here and there, when there’s a big player. You’ll see mostly the same games in searches for ‘best android games.’ There are some Android game sites and blogs, but they tend to post infrequently or sparse reviews. Other mobile games sites seem to see nothing but iPhone. It’s a circular problem–without a good community, it’s hard to know what’s new or interesting. But without good games and good support for them, it’s hard to develop a community.
- Too many games are ports or tweak PC or Flash game mechanics and design. Like the Wii and DS, gamers have seen that when developers create games for the platform, mindful of its advantages and disadvantages, they can create good games that stand out. But so far, I’m finding that DS homebrew games are more interesting than what I’m seeing for Android phones. I bought de Blob for Android. While it is a beautiful game, the controls seemed awkward. I couldn’t get the hang of the tilt controls, and using my finger just got in the way of seeing the screen.
- Android uses Java programming, something that is familiar to many. The Android SDK is even free. Yet, I’m not seeing the kind of passion that I’ve seen in homebrew and indie gaming. The comments on this Gamasutra article illuminate some of the reasons for that.
so, now what
While gaming might be one reason to buy an iPhone or the iTouch XL, games are not really a selling point right now for Android phones. True, you can find a few that you can play, that are nice to have.
I’m not giving up my phone anytime soon, so I’ll continue to explore Android games. The fact remains that Android phones are becoming a larger segment of the phone market and that the Android app growth continues. I’ve come to read Android Game Reviews and Droid Gamers on a regular basis, and I hope to see more such consistent, dedicated sites. Recent game releases like the Gameloft games, Art of War 2, Mystique are encouraging, not just for their graphics but their depth.

4 comments ↓
Some of the above games look incredibly impressive. I don’t own an android phone yet, but I’d be buying the above games as soon as I do/they’re out. A decent RPG on a portable system, even better a phone, is gold.
hmm, not particularly exciting stuff I must admit, but i still like the logic behind android.
porter, welcome! Crusade of Destiny is out now on the Android Market for US$5.99. Sadly the reviews for the iPhone version are not very positive.
I’ve downloaded and started playing Mystique and Art of War 2, and I find them somewhat entertaining so far. The Mystique series has promise. AoW2 is typical RTS fair but I find the controls a little awkward, especially when selecting troops. The good news is that, even though there was not an option for my Nexus One, the version for the T-Mobile G2 is working quite well.
gnome: I agree with you. I do not like closed systems like Apple’s products. I’m really surprised that better indie games are not available for Android–Java is commonly used, and the price to put products on the Android Market is just a one-time fee of US$25 [compared to US$99 yearly for Apple].
The problem with the lack of community and a poor market application is that it’s hard for indie developers to promote their products.
Hey,
First thanks for the shout out about Droid Gamers and I’m glad to see you visit regularly. Always appreciate the community support.
The lack of gaming websites and general reviews/info for games on Android is the reason I started the site. Aside from a couple of sites that had not posted anything in over a year there was nothing. This leaves no outlet for any developer of games for Android to be reviewed, showcase their products etc etc not to mention it was tiring trying to find a decent review anywhere.
I’ve been a gamer all my life, I’m 32 now and I’ve played every system minus the iPhone. Android has a lot of potential especially with the hardware coming out in the new phones like the Galaxy S (and galaxy S pro), HTC EVO, Droid X etc etc. More internal storage space, better processors, more RAM, better screens.
Android 2.2 also offers up it’s does of improvements in the gaming area as well with the JIT Compiler becoming native to Android, Apps2SD support as so on. We will start seeing much bigger games, more 3D games and multiplayer games because of this.
The Android market however still has a long way to go before it becomes a true option for game developers even just with it’s audience reach vs that of the iPhones App store. The Android market is going to be the key factor on the success of Android, especially with gaming and Google needs to look at it long and hard and do the appropriate improvements (which many need to be done) before we will see a lot more developers porting over to Android.
I guess what I’m saying is after my large amount of babbling is that Android gaming has potential, a lot of it, so keep your chin up! It’ll only get better.
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