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Android Apps for D&D

Update: d20 Character sheet

Update 2: Added D20 Helper

NOTE: The Android market is expanding, and I’ve seen other d20 and D&D apps added since I wrote this post. I probably can’t keep up with these new apps, but I will look at another roundup in February.

You like tabletop RPGs? Oh, good. You have an Android phone? ah.

My friends and I have been chatting about good uses of smart phone or tablets with our D&D sessions. Not to feed a gadget fetish, it seems that there are some good ways to use technology.  In this post, I’d like to take a look at some of the better D&D apps for Android devices. One thing to keep in mind is that the Android market is growing daily. Several of these D&D apps were added only in the last 3 or 4 months.

Overall, it’s not great, but there’s progress. It’s not surprising to see that the iPhone has many, many more D&D apps. However, almost none of the iPhone apps are free, and several are $2 or more, up to $29.99. The iPhone apps have more graphics than the android apps. Perhaps the most interesting tool I see for the iPhone is the various map applications, which a DM could use to display on a larger screen. But I also like the idea of an app that can generate a map or room quickly.

In a future post, I’ll review some ideas for useful D&D or tabletop apps.

d20 Character Sheet [€3.00]

This app allows you to maintain your D&D 3.5 characters. Although I’m not a fan of the UI design, it covers the basic functionality and information that I’d want in a character sheet, as the online manual explains. It tracks alignment, stats, money, feats, skills, abilities, saves, attack bonus, racial traits, items. But it omits languages, deity, class specialization [such as flurry of blows or nature sense], weapon proficiencies, and spells.

Even though the app is flexible enough to allow you to edit classes, skills, feats, weapons, armor, and goods, you cannot add languages and deity. As for spells, fortunately another application handles that hole very well.

I like how easy it is to add skills and feats to favorites so that you can track them more easily. It handles multi-classing well, and it’s compact and easily accessible. I’m not fond of the background image which I think makes reading the basic stats more difficult. Unfortunately, the thing that would make it more valuable than a paper character sheet is missing–descriptions of skills. It does show the basic stats for feats, however. Instead, it lists the page in the handbook for the appropriate description. It also does not calculate weight, something that an app should offer easily. Finally, another missing stat is mana points.

If the app were free, it’d be a no-brainer to recommend it. For €3.00, I’m not so high on it. It still has uses, like being able to modify your money, inventory, hit points. But the lack of reference information and missing attributes are major drawbacks. Hopefully, it’s something the author can add in a future update. This app does a lot right, but it’s missing too many vital and useful features. I have it so I will probably use it, but I won’t be leaving my paper character sheet at home.

Update: I contacted the author of d20 character sheet with most of my complaints. He quickly responded and noted that he’s working on adding the class-based feats. He has deities, languages and weapon proficiencies on his backlog of features, but he’s focused on the most requested items, particularly spells.

Spellbook D&D 3.5 [free]

Our group probably spends more time looking up and parsing spells more than anything else about our characters. Skills would be a distant second. A very recent addition to the Android Market helps greatly. Currently, I use a web browser to visit our group’s site and look up spells and other things, but it’s not well formatted, and I have to zoom, which can be slow. Spellbook D&D 3.5 is a great spell reference. You browse all the spells or search for a specific spell. You can then select spells as favorites. Each spell description appears to have all the information found in the handbook, and where appropriate, there are links to other spells.  You can even add notes for each spell.

It’s a simple but very excellent application. It loads quickly and is easy to read. This might be the best D&D app for android at the moment.

d20 Reference [US$0.99]

This would appear to be the motherload reference for D&D 3.5e. It covers information for spells, armor, weapons, combat actions, feats, races, classes, and magic items. Unfortunately, it suffers a couple of faults.

  1. The text formatting is bad. In some cases, several items might be listed, but the text has no formatting to make scanning easier. This is particularly true of the spell lists.
  2. It has no search tool.
  3. You cannot mark items as favorites.

For $0.99, it’s not bad, though a little frustrating given that the data itself is publicly available. I would like to see a little more programming effort to warrant charging me. It is faster than using my web browser, but in some cases, it’s faster than looking up in the handbook.

Pocket RPG Help [free]

This is another character tracker for multiple games as well as a dice roller [which we don't use in our games]. Although this is a free app, it is not terribly useful as it tracks only a few things–hit points, mana points, ammunition and initiative.

RPG Sidekick [free]

This is the third and last character tracker that I’ve found and tried. At first, it seems barely an app. It has no character name information or reference. Instead, this is purely a stat tracking app. Unlike Pocket RPG, however, it allow you to create stats. You give the stat a nice and then specify the maximum value. The stat then appears with a slider, allowing you to easily adjust it. I find the slider using more screen space but easier than + and – buttons or an editable field. You can edit the stats, but you cannot reorder them.

This is a nice approach, but a set of defaults would be nice. The prospect of creating all the stats for a character [and you can track stats for multiple characters] is daunting. It also has not reference information about skills, feats or spells, and you cannot track inventory items. Again, another free app that I couldn’t recommend.

DM Assist [free]

This is a single-purpose app for DMs–to track the intiative order and hit points for monsters during combat. Actually, you can use it track monsters, NPCs, players, and spells. It works well for what it does, but it’s such a specific application that I wonder how useful it is, given everything else that a DM tracks. And frankly, this is one of those things where paper is much faster and easier.

kmonster [free]

This app is a monster reference for D&D 4.0, but, because it requires a subscription to the D&D Insider, I was not able to test it. But you can save monsters offline for later use, and it can auto level your monsters. The extent to which I could use it, kmonster seems like a good, quick application. And I think there’s value to this sort of app, even by itself, because managing monsters is not trivial.


Update 2:
D20 Helper [free and $0.99]

This app has a nice focus–tracking your hit points and rolling dice. It’s similar to RPG Helper. One thing I like about it over  RPG Helper is the buttons for adding or deducting hit points, as opposed to writing in the new hit point value. Yes, the math is simple, but I like just clicking a button. :) Also, for the random dice roller, you can enter the multiplier. You can’t save your character info with the free version. Like RPG Helper, it seems to support one character. Visit the web site for more info.

Don’t retire Android gaming just yet

‘Nothing is worse than having an itch you can never scratch.’
–Leon, Blade Runner

I’ve now had my Nexus One phone for about 5 months, and I’m giving mobile games a spin, though I’ve been skeptical. Overall, my experiences aren’t making me less skeptical, but I see the potential.  As far as Android games go, the problems are that, in spite of the potential, 1] the hardware is too diverse, 2] Google isn’t encouraging and helping developers enough, and 3] Android updates are somewhat unpredictable.

the good

First, games sales are improving for Android. And January and February of 2010 saw 1200 new games in the Android Market.

Android games are seeing higher-quality games, but it’s still dominated by casual games. Gameloft recently announced some new games for Android devices, and many look good, at least.

But Gameloft isn’t currently selling these through the Android Market, though they said that they would.

Games like Crusade of Destiny holds promise as a 3D RPG with some interesting controls.

Another bit of good news is that, with Android 2.2, owners can play Flash games on their phones, and sites like Kongregate are prepared to support them. In fact, I have an early version 2.2 and have found the Flash games to work well, at least for those with appropriate controls for a handheld.

the bad

The fragmented OS and hardware is known. But here are other significant issues.

  • The Android Market has too few gaming categories: Action & Arcade, Casual, Brains & Puzzle, and Card & Casino. Can you say ‘casual gaming’?  The lack of meaningful categories alone makes browsing games daunting. Sure, you can sort by ‘top paid,’ ‘top free’ and ‘recent,’ but still you see either the same titles from week to week or titles with no comments, reviews, or screen shots.
  • the android gaming community is almost non-existent. You’ll see an Android gaming article here and there, when there’s a big player. You’ll see mostly the same games in searches for ‘best android games.’  There are some Android game sites and blogs, but they tend to post infrequently or sparse reviews.  Other mobile games sites seem to see nothing but iPhone. It’s a circular problem–without a good community, it’s hard to know what’s new or interesting. But without good games and good support for them, it’s hard to develop a community.
  • Too many games are ports or tweak PC or Flash game mechanics and design. Like the Wii and DS, gamers have seen that when developers create games for the platform, mindful of its advantages and disadvantages, they can create good games that stand out. But so far, I’m finding that DS homebrew games are more interesting than what I’m seeing for Android phones. I bought de Blob for Android. While it is a beautiful game, the controls seemed awkward. I couldn’t get the hang of the tilt controls, and using my finger just got in the way of seeing the screen.
  • Android uses Java programming, something that is familiar to many. The Android SDK is even free. Yet, I’m not seeing the kind of passion that I’ve seen in homebrew and indie gaming. The comments on this Gamasutra article illuminate some of the reasons for that.

so, now what

While gaming might be one reason to buy an iPhone or the iTouch XL, games are not really a selling point right now for Android phones. True, you can find a few that you can play, that are nice to have.

I’m not giving up my phone anytime soon, so I’ll continue to explore Android games. The fact remains that Android phones are becoming a larger segment of the phone market and that the Android app growth continues. I’ve come to read Android Game Reviews and Droid Gamers on a regular basis, and I hope to see more such consistent, dedicated sites. Recent game releases like the Gameloft games, Art of War 2, Mystique are encouraging, not just for their graphics but their depth.

PSP Go Away

Sometimes, I think Sony thinks that they can succeed without customers because it seems clear that Sony doesn’t think about them much.

You see, they’ve announced that they won’t offer conversions for UMD conversions to those gamers who want to ‘upgrade’ from a PSP 1000/2000/3000 to the PSP Go. The PSP Go offers no significant upgrades from the 3000 other than the 16GB of internal memory. So, why would a current PSP owner buy the PSP Go? I’ve seen people who said that they might, that they like the small form and the enhanced storage.

The PSP Go, then, seems like something just for new PSP owners, at best. But at a higher price tag, the UMD PSPs seem like better deals, to which you can always add memory for storing downloaded games, if Sony stops UMD games altogether. The slimmer design is appealing, but when gamers moved from the DS Phat to the DS Lite, they didn’t have to give up their game library.

If the European response is any indication, consumers are saying PSP Go Away.

PSP update – one more for the road?

While I don’t have a PSP, I’ve come close to buying one, but the PSP 3000 update just doesn’t make a lot of sense. Yes, the microphone and improved graphics are nice. But the PSP suffers a problem more acute than the one the Wii is criticized often for — lots of hardware sales but its software sales are very low. For the most recent attach rate data that I’ve seen, the PSP has the lowest attach rate of any platform. In FY 2007, the PSP software sales dropped.

The PSP is a great platform that’s just not having the kind of software you would think it deserves. In fact, the PSP releases for the rest of 2008 make some think the system’s near end-of-life.

I don’t think the PSP is a failure, but I think it suffers an identity crisis. The DS has had three things, at least, that has made it succeed:

  1. It’s a game console, not a multimedia unit competing with iPods and phones.
  2. It’s cheap to develop for while having unique features [mic, dual screen, and touch screen].
  3. It’s a relatively inexpensive system.

I think it’s point 2, though, that might be the most critical for the PSP, because it’s ensured the DS has a huge game library, even if it includes, like the PS2, a lot of shovelware.

The odd thing is that, given its specs, the PSP is capable of having a much longer life, which is what I would think Sony would be working hard to promote. The features of the 3000 just leave me baffled for the gamers–the mic is promoted as a feature for Skype while the LCD improves outdoor playing. Maybe it’s because I live in the furnace that is Dallas, Texas, but I just don’t see many folks playing a PSP, let alone outside.

Nintendo seems very focused on gamers. Sony, not so much.